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Random coding journeys

Month: January 2015

Written by LewisJanuary 17, 2015January 17, 2015

Event/Delegate based Notifications Manager in Unity 3D (10 minute prototype!)

Working backwards (a little anyway, what developer worth his salt doesn’t wander from task to task in a strange order after all!), and with a view to getting a new FPS project up and running as rubber-stamped in my last post, I decided to head towards something I could achieve. Namely, a tidier NotificationsManager class […]

Written by LewisJanuary 14, 2015January 15, 2015

Forays in Unity 3D Game Development…For sh*ts and giggles

Good evening all, I hope everyone has been having a super, duper New Year so far. In the process of getting back into the swing of things at work and preparing for my impending big day (well, I say impending, June – Nevertheless I’m sure it’ll come around quickly!) I’ve been spending little pockets of […]

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