Visual Studio 2015 First Impressions – PerfTips

I’ve had a super quick tour of Visual Studio 2015 Community Edition and I have to say I’m pretty impressed as it stands. I’m currently downloading Unity 5 and will be installing the latest toolkits shortly that go hand in hand with this. In the meantime, I’ve been looking at some of the new debugging […]

Decompiling/Recompiling to fix a real issue – It’s been a while!

I won’t be using ‘real world’ coding samples here, for obvious reasons, but I’ll lay out a scenario so you can (hopefully!) see how a spot of decompiling/recompiling could come in handy. An issue rolled its way to me that related to a legacy/archaic .Net website utilising a WCF service. First issue, important parts of […]

Code Project: Epic Quest! Unit Testing

A staple of TDD (Test Driven Development), although not quite how I’ve implemented it here (as I already have too much code hanging around prior to writing any tests), the humble Unit Test is something I’ve wanted to dedicate a little bit of time to for a while; so here it is. Inclusion of Unit […]

Code Project: Epic Quest! Basic Architecture

This project has been moving along at a nice, steady pace; here’s a run-down of the progress and first round of decisions I’ve made surrounding the games architecture. I don’t plan on showing every single line of code. Instead, I’ll focus on the core structural work I’ve done and just list out details on a […]

Code Project: Epic Quest! Starting up…

Howdy all, As promised (somewhat belatedly!) I’m going to undertake a small coding project that, hopefully anyway, fits around my current commitments and the incredible weight of jobs I need to do before my impending wedding. The plan, in the long term, will be to revisit Unity 3D as well as to continue the journey […]

Mucking around with the SpeechSynthesizer class

If you fancy a quick, fun, muck-around style project in C# then having a play with the System.Speech.SpeechSynthesizer class is definitely a good bet. Below is pretty much the most basic example of using this class which involves simply passing a string to the SpeechSythesizer Speak or SpeakAsync methods. More complicated variations are possible by […]