Going Up…or…Going Down? OOP Inheritance!

A completely trivial subject coming up next…triggered by a really interesting debate I was involved with the other day. When dealing with class hierarchies and chaining constructor arguments through this hierarchy, what’s our mindset as to the direction of travel? Do we think of passing arguments ‘up’ or ‘down’ the hierarchy of objects (initially anyway, […]

Top Ten Tips to Prevent Insanity (Software Psychosis)

Yoyo you wonderful bear followers, I hope today finds you well and for those of you in the UK I hope your snow-related torment hasn’t been too painful to endure and you’ve all stayed safe 🙂 In the shower today (apologies for the mental imagery!) I started to mull over what I would tell someone, […]

Classes and instances…what gives!

My brother, who is a DevOps and integrations whizz, got around to quizzing me, after hearing chatter amongst the nearby developer folk in his building, about the wonderful world of classes and instances, as they pertain to C#. I reeled off the best explanation I could as I sipped on the best damn gin ever […]

PERT Estimation 101

Task estimates; the very real enemy of the developer. The numbers you provide for a task or piece of project work (whether this is in hours, days, story points, etc.), as an ‘estimate’, are often not being viewed as an approximation by all involved. This particular subject is covered, rather marvellously by Robert C.Martin, aka […]

Developer Testing Hints and Tips

Howdy happy campers. I want to discuss a piece, somewhat divergent from the topic of physical coding, although still a facet of development that is close to my heart (and easy to overlook in many respects when constantly mashing keys and churning out code); developer testing. More specifically, I want to provide a set of […]