GitHub Actions & Unity 3D

This post has been triggered by a rather long succession of failures to get any kind of build working with Unity 3D using my locally hosted runner with GitLab. I’m clearly missing a trick and, let’s be honest, magically grasping hold of a ‘trick’ at 1am probably isn’t the easiest thing to do. So, as […]

OpenCover UI – Unit Test Code Coverage

A little sideline post to tide everyone over (as I’m still working on the Alexa piece, which I want to do proper justice to when it’s released). I’ve been messing around with a few rough and ready projects and wanted to get an idea of how to dig into code coverage, in respect of Unit […]