Visual Studio 2015 First Impressions – PerfTips

I’ve had a super quick tour of Visual Studio 2015 Community Edition and I have to say I’m pretty impressed as it stands. I’m currently downloading Unity 5 and will be installing the latest toolkits shortly that go hand in hand with this. In the meantime, I’ve been looking at some of the new debugging […]

Decompiling/Recompiling to fix a real issue – It’s been a while!

I won’t be using ‘real world’ coding samples here, for obvious reasons, but I’ll lay out a scenario so you can (hopefully!) see how a spot of decompiling/recompiling could come in handy. An issue rolled its way to me that related to a legacy/archaic .Net website utilising a WCF service. First issue, important parts of […]

Code Project: Epic Quest! Unit Testing

A staple of TDD (Test Driven Development), although not quite how I’ve implemented it here (as I already have too much code hanging around prior to writing any tests), the humble Unit Test is something I’ve wanted to dedicate a little bit of time to for a while; so here it is. Inclusion of Unit […]

Back Online: Normal Service Resumed

I’m back from my hiatus which encompassed getting married, eating far too much food and drinking wine and beer on the wonderful Adriatic coast. It’s time to get back to some serious coding and perhaps reconsider the longer term plans for this blog. To start us off, I’ve been contemplating pushing a little money into […]

Code Project: Epic Quest! Basic Architecture

This project has been moving along at a nice, steady pace; here’s a run-down of the progress and first round of decisions I’ve made surrounding the games architecture. I don’t plan on showing every single line of code. Instead, I’ll focus on the core structural work I’ve done and just list out details on a […]

Code Project: Epic Quest! Starting up…

Howdy all, As promised (somewhat belatedly!) I’m going to undertake a small coding project that, hopefully anyway, fits around my current commitments and the incredible weight of jobs I need to do before my impending wedding. The plan, in the long term, will be to revisit Unity 3D as well as to continue the journey […]

Mucking around with the SpeechSynthesizer class

If you fancy a quick, fun, muck-around style project in C# then having a play with the System.Speech.SpeechSynthesizer class is definitely a good bet. Below is pretty much the most basic example of using this class which involves simply passing a string to the SpeechSythesizer Speak or SpeakAsync methods. More complicated variations are possible by […]

SQL Debugging Tips – Part Two

A common task within SQL is to search an objects definition for a particular reference. This might be a table, column, procedure, function or view name. Below are a few techniques for achieving this. I’ve also highlighted some tables that are related to SQL Server Maintenance Plans and how to start searching interrogating the data […]