Classes and instances…what gives!

My brother, who is a DevOps and integrations whizz, got around to quizzing me, after hearing chatter amongst the nearby developer folk in his building, about the wonderful world of classes and instances, as they pertain to C#. I reeled off the best explanation I could as I sipped on the best damn gin ever […]

Be a Dependency Injection Ninja with Ninject

Howdy all, Firstly, a big old fashioned apology for not being ‘on-the-wire’ much over recent weeks. It’s been an interesting time having accepted an exciting new job, which is amazing; but I’ve also had to contend with a few other sizeable life-boulders off to the side. Nothing I can’t handle, of course, so here I […]

The Importance of Being Lazy

Firstly, apologies are in order…I couldn’t resist the incredibly cheesy title. Secondly, this post has absolutely nothing to do with being lazy (a trait I’m sure is attached to us developers on a regular basis, ahem!), in the traditional sense at least. Nope, today we’ll be looking at the lazy keyword in C# and trying […]

A Few Hours With….F#

What can I learn about F# in the time it takes to drink a coffee, eat some biscuits and listen to a few tracks on Spotify; let’s find out. This post was supposed to be entitled “Thirty Minutes With…F#” but I ended up getting far too engrossed and a couple of hours skipped by (followed […]

Visual Studio 2015 First Impressions – PerfTips

I’ve had a super quick tour of Visual Studio 2015 Community Edition and I have to say I’m pretty impressed as it stands. I’m currently downloading Unity 5 and will be installing the latest toolkits shortly that go hand in hand with this. In the meantime, I’ve been looking at some of the new debugging […]