A Few Hours With….F#

What can I learn about F# in the time it takes to drink a coffee, eat some biscuits and listen to a few tracks on Spotify; let’s find out. This post was supposed to be entitled “Thirty Minutes With…F#” but I ended up getting far too engrossed and a couple of hours skipped by (followed […]

C# 6 Language Features Test Drive

As I was perusing the list of Visual Studio Featured Videos I spotted this little nugget and thought I’d share: Channel 9 C# 6 Features Video I’ve taken these features for a drive around the block; in addition to noting down some of my first impressions. The philosophy outlined is one of small, incremental changes […]

Visual Studio 2015 First Impressions – PerfTips

I’ve had a super quick tour of Visual Studio 2015 Community Edition and I have to say I’m pretty impressed as it stands. I’m currently downloading Unity 5 and will be installing the latest toolkits shortly that go hand in hand with this. In the meantime, I’ve been looking at some of the new debugging […]

Decompiling/Recompiling to fix a real issue – It’s been a while!

I won’t be using ‘real world’ coding samples here, for obvious reasons, but I’ll lay out a scenario so you can (hopefully!) see how a spot of decompiling/recompiling could come in handy. An issue rolled its way to me that related to a legacy/archaic .Net website utilising a WCF service. First issue, important parts of […]

Code Project: Epic Quest! Unit Testing

A staple of TDD (Test Driven Development), although not quite how I’ve implemented it here (as I already have too much code hanging around prior to writing any tests), the humble Unit Test is something I’ve wanted to dedicate a little bit of time to for a while; so here it is. Inclusion of Unit […]

Back Online: Normal Service Resumed

I’m back from my hiatus which encompassed getting married, eating far too much food and drinking wine and beer on the wonderful Adriatic coast. It’s time to get back to some serious coding and perhaps reconsider the longer term plans for this blog. To start us off, I’ve been contemplating pushing a little money into […]

Code Project: Epic Quest! Basic Architecture

This project has been moving along at a nice, steady pace; here’s a run-down of the progress and first round of decisions I’ve made surrounding the games architecture. I don’t plan on showing every single line of code. Instead, I’ll focus on the core structural work I’ve done and just list out details on a […]

Code Project: Epic Quest! Starting up…

Howdy all, As promised (somewhat belatedly!) I’m going to undertake a small coding project that, hopefully anyway, fits around my current commitments and the incredible weight of jobs I need to do before my impending wedding. The plan, in the long term, will be to revisit Unity 3D as well as to continue the journey […]