GitHub Actions & Unity 3D

This post has been triggered by a rather long succession of failures to get any kind of build working with Unity 3D using my locally hosted runner with GitLab. I’m clearly missing a trick and, let’s be honest, magically grasping hold of a ‘trick’ at 1am probably isn’t the easiest thing to do. So, as […]

Using GitHub Actions (missteps included)

Fresh off the back of the excellent Microsoft Build I wanted to try out the CICD capabilities directly inside GitHub; aka GitHub Actions (although ‘Actions’ aren’t specifically limited to this area). Getting started is absolutely free, with 2000 workflow minutes per month available right off of the bat (increasing based on your account type). The […]

C# Interactive Initialisation Trick

Hi there, A little aside this one; something very, very cool that I’ve noticed with the advent of Visual Studio Update 2. Without question, this rates as a MUST CHECK OUT Visual Studio feature. The first complaint (and a valid one, no question about it) in regards to the C# Interactive Window was that running […]

Visual Studio 2015 First Impressions – PerfTips

I’ve had a super quick tour of Visual Studio 2015 Community Edition and I have to say I’m pretty impressed as it stands. I’m currently downloading Unity 5 and will be installing the latest toolkits shortly that go hand in hand with this. In the meantime, I’ve been looking at some of the new debugging […]