PERT Estimation 101

Task estimates; the very real enemy of the developer. The numbers you provide for a task or piece of project work (whether this is in hours, days, story points, etc.), as an ‘estimate’, are often not being viewed as an approximation by all involved. This particular subject is covered, rather marvellously by Robert C.Martin, aka […]

Christmas Wind-down

Hi everyone, With the holidays almost upon us I just wanted to wish everyone a very Merry Christmas and all the best for the New Year! If possible, I will do my best to crank out a further post between now and the New Year. Here’s a teaser for the first part of the year […]

Future Decoded 2015 Play-by-play

Hello beautiful people! It’s a fantastic, gorgeous Saturday morning (it’ll be Monday by the time I hit the publish button, such is the enormity of the post!); the birds are chirping, the sun is shining through the balcony windows (and there is a bloody wasp outside, STILL!!!) and my wife has left me…………to go on […]

Code Project: Epic Quest! Unit Testing

A staple of TDD (Test Driven Development), although not quite how I’ve implemented it here (as I already have too much code hanging around prior to writing any tests), the humble Unit Test is something I’ve wanted to dedicate a little bit of time to for a while; so here it is. Inclusion of Unit […]

Back Online: Normal Service Resumed

I’m back from my hiatus which encompassed getting married, eating far too much food and drinking wine and beer on the wonderful Adriatic coast. It’s time to get back to some serious coding and perhaps reconsider the longer term plans for this blog. To start us off, I’ve been contemplating pushing a little money into […]

Code Project: Epic Quest! Basic Architecture

This project has been moving along at a nice, steady pace; here’s a run-down of the progress and first round of decisions I’ve made surrounding the games architecture. I don’t plan on showing every single line of code. Instead, I’ll focus on the core structural work I’ve done and just list out details on a […]