GitHub Actions & Unity 3D

This post has been triggered by a rather long succession of failures to get any kind of build working with Unity 3D using my locally hosted runner with GitLab. I’m clearly missing a trick and, let’s be honest, magically grasping hold of a ‘trick’ at 1am probably isn’t the easiest thing to do. So, as […]

Using GitHub Actions (missteps included)

Fresh off the back of the excellent Microsoft Build I wanted to try out the CICD capabilities directly inside GitHub; aka GitHub Actions (although ‘Actions’ aren’t specifically limited to this area). Getting started is absolutely free, with 2000 workflow minutes per month available right off of the bat (increasing based on your account type). The […]

Generic Value Type List CSV Extension

I came across a piece of code on my travels whereby a comma-separated string was split and then parsed into long values, ultimately returned to the method caller as a list of longs. A similar method was also created for operating on and converting values to integers, not particularly DRY code, but functioned fine. All […]

Looking for a Lighthouse

Happy New Year all and I truly hope you all enjoyed a terrific festive period. As a little weekend treat, I decided to pick myself up a copy of the ‘net’ magazine, mainly due to the included feature articles on which web development and design tools are ‘en-flique’ (that one is for Claire; a trip […]

OpenCover UI – Unit Test Code Coverage

A little sideline post to tide everyone over (as I’m still working on the Alexa piece, which I want to do proper justice to when it’s released). I’ve been messing around with a few rough and ready projects and wanted to get an idea of how to dig into code coverage, in respect of Unit […]

Be a Dependency Injection Ninja with Ninject

Howdy all, Firstly, a big old fashioned apology for not being ‘on-the-wire’ much over recent weeks. It’s been an interesting time having accepted an exciting new job, which is amazing; but I’ve also had to contend with a few other sizeable life-boulders off to the side. Nothing I can’t handle, of course, so here I […]

Developer Testing Hints and Tips

Howdy happy campers. I want to discuss a piece, somewhat divergent from the topic of physical coding, although still a facet of development that is close to my heart (and easy to overlook in many respects when constantly mashing keys and churning out code); developer testing. More specifically, I want to provide a set of […]

Code Project: Epic Quest! Unit Testing

A staple of TDD (Test Driven Development), although not quite how I’ve implemented it here (as I already have too much code hanging around prior to writing any tests), the humble Unit Test is something I’ve wanted to dedicate a little bit of time to for a while; so here it is. Inclusion of Unit […]